OpenGLPrakt --> events --> cEvent --> cVertexEvent
a cNamedEvent with a payload (a cVertex)
public cVertexEvent ( const string & type = "cVertexEvent" ) ;
constructor which takes the event's name
name | string which contains the event's name |
public cVertexEvent ( const string & type , const cVertex & v ) ;
constructor which takes the event's name
name | string which contains the event's name |
v | vertex to transport (optional) |
public cVertexEvent ( const string & type , GLfloat x , GLfloat y = 0 , GLfloat z = 0 ) ;
constructor which takes the event's name
name | string which contains the event's name |
x | x-component of vertex |
y | y-component of vertex |
z | z-component of vertex |
public cVertexEvent ( const cVertexEvent & e ) ;
copy constructor
public virtual ~ cVertexEvent ( ) ;
destructor
protected cVertex mVertex
the stored vertex
public virtual cVertexEvent * Clone ( ) const ;
clone function
public virtual const cVertex & GetVertex ( ) const ;
allow accessing the payload
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