OpenGLPrakt --> events --> cEvent
an event class
friend ostream & operator << ( ostream & os , const cEvent & ev ) ; |
public cEvent ( const string & type = "cEvent" ) ;
default constructor
type | const string reference to type/name of event The type is used to identify an event. |
public virtual ~ cEvent ( ) ;
default destructor
protected string mName
public virtual cEvent * Clone ( ) const ;
clone this object (allocate a new one)
public const bool operator == ( const cEvent & e ) const ;
operator == for cEvents - it returns true if they're of the same type(name)
public const bool operator < ( const cEvent & e ) const ;
operator < for cEvents - it compares the name strings
public virtual const string & GetName ( ) const ;
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