OpenGLPrakt --> events --> cEvent --> cRotationEvent
a cNamedEvent with a payload (a cQuaternion)
public cRotationEvent ( const string & type = "cRotationEvent" ) ;
constructor which takes the event's name
name | string which contains the event's name |
public cRotationEvent ( const string & type , GLfloat angle , const cVertex & axis ) ;
constructor w/ initialization
name | string which contains the event's name |
angle | angle in degree |
axis | axis to turn around |
public cRotationEvent ( const cRotationEvent & e ) ;
copy constructor
public virtual ~ cRotationEvent ( ) ;
destructor
protected GLfloat mAngle
the stored angle
protected cVertex mAxis
the stored axis
public virtual cRotationEvent * Clone ( ) const ;
clone function
public virtual GLfloat GetAngle ( ) const ;
allow accessing the payload
public virtual const cVertex & GetAxis ( ) const ;
allow accessing the payload
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