OpenGLPrakt --> events --> cEventConsumer --> cWorldControl
class for translating low-level events into high-level ones
public cWorldControl ( cEventDispatcher * disp ) ;
default constructor
public virtual ~ cWorldControl ( ) ;
destructor
protected enum teControlMode { CM_WALK , CM_ORBIT , CM_ROTATE_OBJECT , CM_MOVE_OBJECT } ;
protected int mMouseButtonState
current state of mouse buttons
protected teControlMode mControlMode
current control mode
protected bool mGlobalMode
remeber whether we rotate/move within object's or global coord.
protected virtual int ReceiveEvent ( const cEvent & event ) ;
event receiver (called by dispatcher)
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