OpenGLPrakt --> events --> cEventConsumer
a class which consumes cEvents
public cEventConsumer ( class cEventDispatcher * disp ) ;
default constructor
public virtual ~ cEventConsumer ( ) ;
destructor
public virtual int ReceiveEvent ( const cEvent & event ) ;
receive an event and tell the caller whether it was accepted
event | const reference to cEvent object of event to check |
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