OpenGLPrakt --> events --> cEvent --> cAddressEvent
a cNamedEvent with a payload (an address)
public cAddressEvent ( const string & name = "cAddressEvent" , void * address = NULL ) ;
constructor which takes the event's name
name | string which contains the event's name |
address | void ptr |
public cAddressEvent ( const cAddressEvent & e ) ;
copy constructor
public virtual ~ cAddressEvent ( ) ;
destructor
protected void * mAddress
the address to transport
public virtual cAddressEvent * Clone ( ) const ;
clone function
public virtual void * GetAddress ( ) const ;
allow accessing the payload
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