OpenGLPrakt --> events --> cEvent --> cIntEvent
a cNamedEvent with a payload (an integer)
public cIntEvent ( const string & name = "cIntEvent" , int value = 0 ) ;
constructor which takes the event's name
name | string which contains the event's name |
value | value to transport |
public cIntEvent ( const cIntEvent & e ) ;
copy constructor
public virtual ~ cIntEvent ( ) ;
destructor
protected int mValue
the integer to transport
public virtual cIntEvent * Clone ( ) const ;
clone function
public virtual int GetValue ( ) const ;
allow accessing the payload
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