OpenGLPrakt --> events --> cEventProducer
an abstract event producer class
When destroying an cEventDispatcher, take care to destroy all producers first which send their events to it!
 
 cEventProducer
  cEventProducer
   ~cEventProducer
  ~cEventProducer
  
 
 mDispatcher
  mDispatcher
  
 
 SendEvent
  SendEvent
  
 
public cEventProducer ( cEventDispatcher * disp ) ;
default constructor
| disp | pointer to cEventDispatcher object which will receive the produced events via SendEvent() | 
public virtual ~ cEventProducer ( ) ;
destructor
 
protected cEventDispatcher * mDispatcher
 
public virtual void SendEvent ( const cEvent & event ) ;
method to send an event This is more a convenience function. (might be called by inherited functions to get rid of their event)
| event | cEvent (or derived) object to send | 
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