OpenGLPrakt --> events --> cEventProducer
an abstract event producer class
When destroying an cEventDispatcher, take care to destroy all producers first which send their events to it!
public cEventProducer ( cEventDispatcher * disp ) ;
default constructor
disp | pointer to cEventDispatcher object which will receive the produced events via SendEvent() |
public virtual ~ cEventProducer ( ) ;
destructor
protected cEventDispatcher * mDispatcher
public virtual void SendEvent ( const cEvent & event ) ;
method to send an event This is more a convenience function. (might be called by inherited functions to get rid of their event)
event | cEvent (or derived) object to send |
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