OpenGLPrakt --> cException
abstract base class for exception handling
This is only an abstract class for exception handling. It's mainly here for matters of completeness as it does not contain any functionality.
public cException ( ) ;
constructor
public virtual ~ cException ( ) ;
destructor - made virtual to allow deriving.
public virtual const char * Explanation ( ) const = 0 ;
Explain what caused the exception.
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