
OpenGLPrakt --> mathmath
This package contains classes for vector, matrix and quaternion math.
| Name | Scope | Type | Brief Description |
|---|---|---|---|
cMatrix
| local | class | A class for representing a 4x4 matrix. It supports matrix math too. |
cQuaternion
| local | class | A class for representing a quaternion and its operations. |
cVertex
| local | class | A class for easy matrix math. |
| Name | Scope | Type | Brief Description |
|---|---|---|---|
operator <<
| global | function | An operator to output a cMatrix object |
operator <<
| global | function | An operator to output a cVertex object |
operator >>
| global | function | An operator to input a cMatrix object |
operator >>
| global | function | an operator to input a cVertex object |
| Name | Scope | Type | Brief Description |
|---|---|---|---|
cMatrix
| local | class | A class for representing a 4x4 matrix. It supports matrix math too. |
cQuaternion
| local | class | A class for representing a quaternion and its operations. |
cVertex
| local | class | A class for easy matrix math. |
operator <<
| global | function | An operator to output a cMatrix object |
operator <<
| global | function | An operator to output a cVertex object |
operator >>
| global | function | An operator to input a cMatrix object |
operator >>
| global | function | an operator to input a cVertex object |
This documentation was generated automatically by the ccdoc tool (version 0.7a).
Click here to submit a bug report or feature request.
Click here to return to the top of the page.